Windinator.cs
Properties
Declaration | Description |
---|---|
static readonly int WindowCount | Gets the number of pushed windows. |
static readonly bool IsEmpty | Is the window stack empty. Same thing as checking if WindowCount is 0. |
static readonly Canvas Canvas | Get root canvas, this canvas holds all other windows. If no window was ever pushed, this value can be null |
static readonly bool ShoudBlockGameFlow | Use this to block input for your player controllers when true. |
Stack Management Functions
Declaration | Description |
---|---|
static Push<T>(AnimationDelegade?) | Pushes a window of type T to the stack. This will instantiate or pool the window and animate it if specified. |
static PushPrefab(WindinatorBehaviour, AnimationDelegade?) | Same as Push, except it accepts a reference to a WindinatorBehaviour prefab (this reference has to be from your projects folder, not from your scene). |
static Pop(bool? force, AnimationDelegade?) | This will Pop (remove) the top most window, which is usually the active window. If the window can't be closed it won't do anything unless force is true. |
static MoveToTop(WindinatorBehaviour) | This will move the window reference to the top of the stack. This affects rendering order and input priotity. |
static Replace<T>(WindinatorBehaviour) | Same as Push but it will automatically remove the top most window. |
Manual Animation Management
Declaration | Description |
---|---|
static Animate(WindinatorBehaviour, AnimationDelegade, Action? onDone) | Plays animation for window instance based on its config settings. Once animation finishes, onDone callback will be invoked. |
static ClearAnimations(WindinatorBehaviour) | If there are any animations being played for the specified window, stop them and don't invoke onDone callback. |
Helpful Functions
Declaration | Description |
---|---|
static bool Warmup() | Warmup the Windinator system. This will create the root Canvas, create all the window pools and get the reference to the WindinatorConfig resource file. |
static RunNextFrame(Action?) | Simply queue an Action that will be executed one time next frame and then discarded. This will warmup the system if it wasn't already. |
static Color GetColor(Colors) | Convert Material Color to Unity3D Color, a preffered way of doing it would be: Colors.Background.ToColor() which has the same effect. |
static GameObject GetElementPrefab<T>() | Accepts a LayoutBaker type and returns its corresponding Prefab. Use it to Instantiate other copies. |
static SetupCanvas(Canvas, CanvasScaler) | Configure the canvas and canvas scaler based on the WindinatorConfig resource file settings. |
static UpdateVisibility() | Force Windindator to recheck which windows are visible or not. A window is not visible if another window that culls background windows is in front of it. |